
If you do not have one, simply create one, use Notepad: Note: If you can't find the script folder, simply turn on "show hidden folders".
#NAPOLOEN TOTAL WAR CIVIL WAR MOD MOD#
Remove all other mod reference mod scripts/packs and copy/paste the ".script" file to C:\s\Mark\AppData\Roaming\The Creative Assembly\Napoleon\scripts
Once you all files, copy and paste or drag and drop your files to C:\Program Files (x86)\Steam\steamapps\common\napoleon total war\data (or where ever you have installed the game). REMOVE ALL other mod files from C:\Program Files (x86)\Steam\steamapps\common\napoleon total war\data (or where ever you have installed the game). The game restricts a battery to a single gun type, therefore I have assigned the most appropriate gun type to each battery. Many CSA batteries were combined gun types. Artillery: Units are generally represented accurately with the primary cannon type at time of battle. Pay attention as you position your regiments. Units with Smoothbore are firing "Buck & Ball" loads, deadly at close range. You will notice the smaller arch of fire for Smoothbore.
Infantry: Units will have either Rifled muskets or Smoothbore. Regiments, Batteries, and Leaders are all positioned in approximate positions according to the best source information that was available to me.
I have also set a 'floor' regiment size in many battles, an example being "50" men for most Antietam scenarios. In some cases I have had to extrapolate units for multi-day battles.
Regimental strength are either 35% or 50% of actual reported strength at the time of battle. Battles are represented by major Regiments, Artillery Batteries, Army, Corps, Division and in some cases, Brigade Generals. This ties in closely with Moral and Fatigue tables. This normalizes all units according to their quality. All units are assigned quality ratings on a standard scale. This should help you determine the quality of the units so that you align and/or use them most effectively. You will notice that all units of similar quality (unless a "Special Named Unit/Iron Brigade") will share a similar Unit Icon. Unit Icons are generally assigned according to Unit "Quality". All units are graded A to F according to source material which was available. Generally as Regiment No.- State - Brigade - Division - Corps etc. All Regiments, Artillery Batteries, and Leaders have their accurate Order Of Battle designations. Enlow Fork, Slyk's home farm & surrounding area. Historical Battle Scenarios for 1v1, 2v2, or 3v3 Your system will be stressed! And you will love it! Up to 100 regiments per Army in Shiloh and Chickamauga. NOTE: Scenarios feature anywhere for 6.000 to nearly 20.000 troops combined. It is suggested that in single-player mode that you play the defending army. You can play historical scenarios as outlined below or play all battle maps in custom army mode. This mod is only available to multiplayer. This mod is presented by "The Blue and the Grey" Modding team and this is their first try, to make a successor of their famous ETW civil war "The Blue and the Grey".